• A few new books

    Updated: 2012-01-27 03:04:21
    I’ve updated our books page a bit, adding the new books I know of at this point, adding links to authors sites and Google Books samples, etc. Please let me know what we’re missing. A book I know nothing about, but from updating the books page I think I’ll get, is the OpenGL 4.0 Shading [...]

  • So which laws does this picture violate?

    Updated: 2012-01-18 23:27:14
    In honor of SOPA-blackout day, here’s my sideways contribution to the confusion. Is this blog post in potential violation of copyrights or trademarks? I don’t honestly know. The (great!) image below was made by Lee Griggs and Tomás Fernández Serrano at SolidAngle, the company that develops the Arnold renderer, used by (among others) Sony Imageworks for CG [...]

  • I3D 2012 Schedule for GDC Attendees & SoCal GameDevs

    Updated: 2012-01-14 18:58:20
    The Symposium on Interactive 3D Graphics and Games (I3D) has long been one of my favorite conferences. Best described as a “real-time focused mini-SIGGRAPH”, I3D is a typical smaller conference in that it’s single-track (no worries about overlapping sessions), and the attendance is low enough (around 200 people) that you have a hope of meeting [...]

  • GPU Pro^3 is available for order

    Updated: 2012-01-12 18:38:18
    Like the title says, GPU Pro3, the next installment of the GPU Pro series, is now available for order. The publication date is realsoonnow (January 17th). The extended table of contents is a great way to get a sense of what it contains. The GPU Pro series is essentially a continuation of the ShaderX series, [...]

  • Your Action Needed to Protect Open Access!

    Updated: 2012-01-10 07:42:06
    If you care about open access to research (and you should), there are several actions (some quite time-critical) that you can take to protect it. First, some background (if you’re already familiar with this issue and just want to know what to do about it you can skip to the “1,2,3″ list at the end [...]

  • I3D 2012 papers becoming visible

    Updated: 2012-01-09 02:55:43
    Ke-Sen Huang, who in a perfect world would be given a stipend just to maintain his wonderful pages, has been on the job collecting I3D 2012 papers. See them here.

  • High Performance Graphics 2012 CFP

    Updated: 2012-01-09 02:49:36
    The High Performance Graphics 2012 Call for Participation is up, go get it. HPG 2012 is in Paris (France, not Texas) June 25-27, co-located with EGSR, another excellent symposium.

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